continual flame pf2e. You control flame. continual flame pf2e

 
 You control flamecontinual flame pf2e  There is no way to separate a torch with continual flame from an everburning torch (aside from dispelling

”. Serithtial glows with the equivalent of a continual flame, but its wielder can extinguish or ignite this glow as a move action. the spell is likely a bit of a misprint, since the COST part of the block (which usually lists expended materials) lists a focus, which is normally listed as a REQUIREMENT instead. Saving Throw DC 17 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage (1 round); Stage 2 1d8 poison damage and flat-footed (1 round); Stage 3 1d12 poison damage, clumsy. Produce flame just isn’t good as a blaster — it never was. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. It also seems perfectly mundane most of the time due to being hooded and thus not giving off light. Activate [one-action] command Frequency once per day; Effect A 10-foot emanation of flame radiates from the greater flame tongue for 1 minute. You take a –2 circumstance penalty to melee slashing or bludgeoning attacks that pass through water. Please note:. Spell 2. . Uncommon Necromancy. PHB p. • 9 mo. Game Master. In fact, spells that have an ongoing effect on movable objects (that are not weapons) are very rare. Contingency (7th level): Get another's spells effect to occur under a specific scenario. Range touch; Targets 1 object; Duration unlimited. So if spell had +1 add 1d6 damage then every spell level it increase it get extra 1d6. daylight: Nice to have, but situational. X. While a 2nd means that a spell will only get heighten effect when reachs spell level 2. A flask of holy water can be thrown as a. A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender ellipsoid aeon stone. A 1st level Continual Flame is snuffed out entirely by a 2nd level Darkness spell. As for not creating permanent matter without (much) cost, there actually are a couple possible exceptions that come to mind that have to do with plants and primal magic. +2 means every second spell level so 1st level spell with +2 would mean get heighten effect at 3rd, 5th etc. Melee [one-action] holy greatsword +28 [ +23. I thought since I could learn Fireball and Firewall it wouldn't be bad. Staff of Frost and Flame: This +1 darkwood quarterstaff is imbued with elemental powers: one end blessed by fire, the other powered by ice (as per the Flaming and Frost enhancements). Evocation Light Magical. Continual Flame. In fact there's quite a few rules on how the sphere moves, but the 2e version is much simpler. Source Core Rulebook pg. Everburning torch Source Ultimate Equipment pg. Darkness H: Suppress all light in an area. When you gain a skill feat, you must select a general feat with the skill trait; you can’t select a general feat that lacks the skill trait. You gain the wildfire order spell. Produce Flame. The tip of this +3 major striking greater flaming returning speed longspear is edged with several razor-sharp obsidian blades. If your dying 1 and fail your recovery check you go to dying 2 then take persistent damage and go to dying 3. A creature can take this damage no more than once per. * - (ruby dust worth 50 gp, which the spell consumes) So, if you have a Continual Flame heightened to 5th level, it won't be suppressed by a 4th level Darkness spell. Mysteries flames, ash. rainbow pattern: Good crowd control, but it requires concentration so you will need your party to handle anything that isn’t affected. It is a spell that conjures a flame in your hands that sheds light as a torch. Darkness H: Suppress all light in an area. 0. X. Light Form A ghaele's body is partially corporeal and partially composed of light, with a color corresponding to the elemental energy currently residing in its blade (see Choose Weakness). Dust of choking and sneezing to deal 3d6 Con damage and stun. This spell creates a fog bank like the one produced by the solid fog spell, and the fog is suffused with bright light, equivalent to the continual flame spell heightened to 4th level. In addition, it gains a further +2 enhancement bonus and deals an extra 2d6 points of damage against foes who serve or worship Zon-Kuthon , as if it had the bane weapon special ability against such foes. When you fall more than 5 feet, you take bludgeoning damage equal to half the distance you fell when you land. A character who rests for 8 hours recovers in the following ways: A group in. Magnificent Mansion CRB: A fine place to retire to or for a night’s rest. To recharge 1 point in your Focus pool you need to spend 10 minutes in prayer and you can then. The flame oracle in my group is pretty dextrous, uses light armor and has a rogue dedication. First figure out the level of the thing you are dispelling. Fighter: Close enough to the PF1e Version, and given the mechanical differences is arguably better. Heightened (4th) The resistance increases to 10, and you can target up to two creatures. Abomination Vaults seem the most popular as it is 1-10 and set in one location. ; Archon Magic: Continual Flame is situational, but Shield Other is a great option for durable characters with lots of hit points who typically don’t have access to it. Description. 40 ft. The duration of a spell is how long the spell effect lasts. Sign In; Cart . This torch sheds light constantly, requiring no oxygen and generating no heat. A spell might last until the start or end of a turn, for some number of rounds, for minutes, or even longer. You reach out a hand and seize a creature's skeleton from afar, harming their body and potentially wrenching them. The flame can be covered or hidden, but can’t be smothered or quenched. Your movements become clumsy and inexact. Cantrip 1. Her Kobold assistant retorts that she’s just insecure about mortals being able to shoot flames as well without even needing to be a wizard. We will be playing weekly on Fridays 9pm EST for 3 hours. I haven't heard of PF2e Remastered Voting closed r. Among all the Ancestries in the game, 19 of them have Low-Light Vision. A Tiny shape of flame appears, taking a form of your choice—such as a bird, an arrow, or a simple sphere. Traditions arcane, divine, occult, primal. 633 4. Make a spell attack roll against your target's AC. For those new to PF2e on Foundry, we had an amazing tool that has finally been updated for V10 called PDF to Foundry. The flame remains there for the duration and harms neither you nor your equipment. I have no ideas why one would use them, since Light is a cantrip and can be heightened at will. ago. Usage held in 1 hand; Bulk L. 99 Bundle price: $2. This polished lantern contains a continual flame and sheds light as a common lamp. Spell 2. Continual Flame. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen . Amp You project pure heat that causes a target to combust. DESCRIPTION. Aeon Stone (Gold Nodule) Item 6 Source Core Rulebook pg. It might be a little over-complicated, but I wanted to share it as counteracting was one of the more confusing parts of the 2E ruleset for us (which is otherwise quite streamlined). This translates to the fact that 26 out of the 36 ancestries have some form. A silenced object placed in a pouch would still be contained (no line of effect) by an invisible pouch. 450 4. For continual flame cast by a Wiz3, this works out to 110 gp. We're using the GMG option for free archetypes. In 5e, a well made Wizard (like the kind advocated by gamers like Treatmonk) are going to be overwhelmingly powerful throughout the entire run of a campaign. Medicine is powerful. like fungus lantern and glow goop Optional rules for casting heightened continual flame A random light source generator 3 new magic items, like the intelligent lantern Obo the Illuminator 5 new monsters, including living prismatic sphere and radiant drake This. Cursed The Primordial Flame was cursed by Syarstik Painted-Tiger, the guardian spirit of Red Cat Cave. Light was never a concentration spell, it isn't even a concentration spell in D&D 5e. 0 Price 230 gpMagical bonuses to armor and weapons are few and far between in PF2E, so getting access to a better category of equipment is the best way to improve your combat effectiveness, especially at low levels. No, not really. Sure, you could detect poison on it of cast Lock on it, but those serve no practical purpose like continual flame does. 0 Usage held in 1 hand; Bulk — This staff resembles a blackened and burned length of ashen. Once per day, when the wielder hits a creature with the lantern, she. i think diabolic might fit the tiefling vibe better, but with the divine spell list I'm more inclined to try oracle, which also. Firework, Flame Fountain. Outside of combat, sure, you spend 30 seconds, you have a fire. Category Adventuring Gear Description This otherwise normal torch has a continual flame spell cast on it. Discussion. ago. Since the everburning torch doesn't specifically call out that it automatically attempts to counteract magical darkness, and you're not targeting darkness magic with light magic directly since it's an ongoing effect, everburning torches can't. Also works with any poison-y character concept, but I feel like that might be a more underhanded/sinister role than might general setting. Source Core Rulebook pg. For every released item before Outlaws of Alkenstar you could supply it with your English, watermarked PDF and it would build a Foundry world with images, NPC art, Tokens, scenes, walls, lighting, notes, everything you needed in. It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame. 5gp. You can cast glitterdust and remove paralysis each once per day as 2nd-level divine. The target is then temporarily immune for 1 minute. Conjuration. 1. Aquarium Lamp, Bioluminescence Bomb, Bottled. Disintegrate (6th level): Yes it's good for destroying items, but otherwise dealing damage isn't the most unique spell in existence. although you should probably get the +1). I consider daggers to be more useful for their out of combat and roleplay uses, although light hammers are up there for smashing things. When using amped produce flame as a melee attack, increase the damage dice of the initial damage from d10s to d12s. Though resting typically happens at night, a group gains the same benefits for resting during the day. Duration unlimited. Though resting typically happens at night, a group gains the same benefits for resting during the day. 304 4. A 3-foot-long, blazing beam of red-hot fire springs forth from your hand. For example, Dispel Magic needs to be heightened to counteract a spell of. 76. Since the blade is immaterial, your Strength modifier does. For the purposes of this example, lets say the charm is at level 6 (as in, someone cast a level 6 charm on the npc. Continual Flame H: A magical flame burns. 198 1. After all, it's 45 times more expensive than a sunrod (2gp), but it doesn't burn as brightly (20-foot radius instead of 30-foot radius). This decision is permanent; you can't change it at later levels. Sure, you could detect poison on it of cast Lock on it, but those serve no practical purpose like continual flame does. They probably should, but just in case, double check. Source Core Rulebook pg. 25 gp a year. Make a spell attack roll with your relic against a target within 30 feet. 2. You wield this blade-like beam as if it were a scimitar. Heck, even human for a free general feat (Canny Accumen because Oracle saves are pretty bad) and a free reach spell is incredibly more valuable than +2 damage on a Fireball. The immunity to Battle Medicine is never affected by. Increase the persistent damage on a critical hit to 2d10. Since healing is the most sought after spell service, I think, I'd like to say that I will have a party of level 1 characters pay 3 gold for a party heal. This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire damage. 0 price of 25 gp, the market price of a gray ioun stone with continual flame on it is 135 gp. Strength of Thousands is probably second because it is. Skinning animals, unsealing letters, carving marks into trees and wood, whittling, cutting rope and items, etc. So, assuming you can get sticks for free, you should expect to sell "everburning torches" for 110 gp. . Continual Recovery. This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. By the rules, any item you have can be sold for half its value. I've never seen a PC take Light -- they always take. This polished lantern contains a continual flame and sheds light as a common lamp. If your players went for the cheapest caster, Darkness alone will defeat them. Not that it matters, since Divine Lance and Daze (which just gives you modifier. And ten feet's a bigger area than you'd think; look at just about any room in your house. Assurance at 3rd level and later allows you to always succeed on the roll. Bloodline shadow. Heightened (4th) The object sheds bright light in a 60-foot radius (and dim light for the next 60 feet). Big thing for the Oracle comes online at level 4: Divine Access. 584 4. “In areas of darkness, creatures without darkvision are effectively blinded. Price 1,800 gp (plus any cost required to cast the specific spell) Spellcasting services, listed on Table 6–15, are uncommon. Even with a torch, you don't get a blazing inferno 6 seconds after tossing it on flammable wood, so why should a cantrip achieve the same from a distanceContinual Recovery Feat 2. 99 Bundle price: $2. So maybe there is some clarification/change for electric Arc soon. Sound Burst Spell 2. Each creature must attempt a Fortitude save. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. This 5-foot-tall bow, usually made of a single piece of elm, hickory, or yew, has a powerful draw and is excellent at propelling arrows with great force and at an extreme distance. Darkvision H: See in the dark. The only thing about equipping a torch is that you can use it as an improvised weapon, which does 1 fire damage (the party I just ran used a lit torch to stop regeneration on a trollhound thanks to the 1 fire damage in the session I just wrapped up. Darkness Evocation. A Flaming Star lets you cast Produce Flame, which does (at the level when you can get the item) 2d4+(your spellcasting ability modifier) damage. To clear up a misconception first, a magical weapon is defined as any weapon with any rune on it. Continual Flame (Permanent light on weapons can be useful, especially if you end up fighting shadows) Create Food (Circumvents problems with starvation, at least for small groups of creatures) Guiding Star (Useful in the right campaign, but totally useless in most of them) Flame Tongue (Greater) Item 17. Two Olympic medallists, Catriona le May Doan and Simon Whitfield, ran the first leg of the relay together. We have found that combat healing is still necessary at higher levels. Here is a link to a Pathfinder 2E Counteract Check flowchart I made to help myself and my players understand the process better. 2. The spell can predict results up to 30 minutes into the future and reveals the GM's best guess among the following outcomes: The spells target an object, rather than stating an emanation. The flame drake can’t use Fireball. Here is page with differences between pf2e and 5e. While in fused stanced you named aboved you can either do dragon tail or wolf jaw. Dancing Shield H U: You levitate the touched shield and orbit it around a nearby ally. (Technically these not all these should be auras, but, close enough. Age Category: This is the age category's name. For the purpose of determining where light and darkness magics have an overlapping region, look at the spell and determine the farthest radius where it has an effect (for example, that would be 120 feet for daylight, 20 feet for darkness, and 40 feet for continual flame). Also spell is uncommon+ if it can be useless or it can be hard to run as GM. With Continual Recovery, you can repeat the treatment every ten minutes, instead of waiting an hour. The new needle darts at 3d4 is clearly Better and will serve the purpose of adequate early game ranged attacks well — better than produce flame did. If you can, find an NPC spellcaster to cast this for you or buy an Everburning Torch for 15gp. Range 30 feet; Targets 1 creature. As exciting as exploring wilderness can be, the fact that there are no city streets or dungeon walls to guide choices can make running. Each time a creature within the emanation takes fire damage, it catches on fire, taking 2d4 persistent fire damage. Same thing would happen to a continual flame cast on say a sword or something as well, correct? 1. Skill. My guess would be to make it more resistant to Dispelling by making it a higher Level? Yes. The functionality of the PF2E character sheet alone is reason enough to switch. like fungus lantern and glow goop Optional rules for casting heightened continual flame A random light source generator 3 new magic items, like the intelligent lantern Obo the Illuminator 5 new monsters, including living prismatic sphere and radiant drake This is the. 619 4. You conjure an arrow of acid that continues corroding the target after it hits. In the case of continual flame I agree it isn't a big deal since there is a 75 gp item that does the same thing. Just ask any scout/boy scout. Beacon in the Dark (PF2e) Regular price: $3. ago Higher level Light effects supersede higher level Darkness effects. Cleanse Air H: Make air safe. PF proficiency will increase every level automatically because you add your level to it. Duration 1 minute. Hello all, We have finally got to level 7, and I am thinking about my character. Creatures in the burst take 6d6 fire damage (DC 22 basic Reflex save). In addition to traps, adventurers may stumble into other types of hazards, including. Attacks with the fountain are melee touch attacks. It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame. This spell functions as per produce flame, except that the flames never glow brighter than dim light, including any fires started by this spell. You feel a kinship with flames and can use them for succor and destruction. The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. Thematics. 573 4. Clad in Metal H: Coat an item in a metal of your choice. Bloodline imperial. Yep, you are correct. (each) 40 ft. 2: 120 ft. Giant centipede venom causes severe muscle stiffness. (Time overlaps for this, so 50 minutes from the end of the activity) Continual Recovery reduces the 1 hour immunity to 10 minutes. Breath Weapon, Energy Emanation, Energy Shot, Fling Magic, Implement's Interruption, Telekinetic Assault Sword of Anathema Alicorn Lance, Aligned Oil, Anarchic, Ancestral. The effect lasts for a duration of 10 minutes per level. Creatures that are immune to fire, instead of gaining. 4% size of the group, or little under 1/5. The first premium product to release as part of this partnership is the second edition Pathfinder Beginner Box, coming April 16. 5. While fire is the most common resistance. Create Food H: Conjure food that can feed multiple creatures. It becomes too risky to keep going even if medicine gets you up to full hit points each fight. Business, Economics, and Finance. Your movements become clumsy and inexact. The next granted spell you cast will be an ice spell. 227 of the Player's Handbook) is a touch spell. You can Dismiss the clouds. PF2e on Foundry 5. . A magical flame springs up from the object, as bright as a torch. . 5. Core Rules. Fire/Metal instead. In addition to the obvious effects, a blinded creature has a 50% miss chance in combat (all opponents have total concealment), loses any Dexterity bonus to AC, takes a –2 penalty to AC, and takes a –4 penalty. So. Shroud of Flame ( aura, evocation, fire, primal) 20 feet. Continual Flame. If you perform an action with the auditory trait, you must succeed at. The phoenix can activate or deactivate the aura with a single. All weapon and unarmed attacks by you. So Acid Splash deals on average 23 damage at spell level 9 (with 5 persistent on a crit, and persistent damage lasts an average of 3. A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender ellipsoid aeon stone. which isn't a guarantee). A small ball of flame appears in the palm of your hand, and you lash out with it either in. Weight. /level: 1 A candle does not provide normal illumination, only dim light. A. This is a +3 greater striking greater flaming longsword. In theory you could touch an opponent's helmet and a flame would spring forth, potentially blinding them (with no save and no attack roll). Spell List elemental. I have no ideas why one would use them, since Light is a cantrip and can be heightened at will. Exactly. So you could get Burning Hands, Fireball, and Wall of Flame from Sarenrae. Item 2. Activate Interact ; Effect The gem at the top of the staff glows as a torch, shedding bright light in a 20-foot radius (and dim light to the next 20 feet) for 10 minutes. fire snake: Like a very precise fireball. Source Secrets of Magic pg. Crane and Mountain are only two stances that cant fuse together. This and That: Torch and Lantern (PF2e) Regular price: $2. The flashing sparks attacks from the Stoked Flame Stance deal slashing damage and lack the fire trait whereas the Reflective Ripple Stance's flowing wave attacks deal bludgeoning but also have the water trait. 5. 0. ago. Saving Throw Fortitude. It’s hard to find someone who can cast higher-level spells, and uncommon spells. On command, the wielder can reduce the light to a 5-foot radius of dim light or restore it to full brightness. This haunt most often arises from the charred remains of a group of three people who burned to death, whether in a terrible accident or a deliberate execution, and their unavenged souls burn with rage. If you want to garentee dim light hire a cleric to cast an eclipsed continual flame on a piece of your gear. Here is a link to a Pathfinder 2E Counteract Check flowchart I made to help myself and my players understand the process better. You can add your exalted levels to any cleric levels you have to calculate the power of your channel energy ability. A 3rd level Continual Flame will still light up an area that is covered by Darkness, and will not be dispelled by the Darkness. 58. Age in Years: This is the dragon's actual age. The Everburning Torch glows but does not burn. Cutting Insult H U: You utter an insult so offensive that it cuts your target to the quick. And in PF1, even if your light got disrupted for some reason, there was nothing stopping you from casting it again. Optional rules for casting heightened continual flame; A random light source generator; 3 new magic items, like the intelligent lantern Obo the Illuminator; 5 new monsters, including living prismatic sphere and radiant drake; This is the Pathfinder 2e version of the product. Activate [one-action] command Frequency once per day; Effect A 10-foot emanation of flame radiates from the greater flame tongue for 1 minute. Critical Success You grant the creature a +4 circumstance bonus to its next saving throw against the poison. You unravel the magic behind a spell or effect. During combat, I wouldn't allow Produce Flame to ignite anything with a single casting, since the spell isn't meant to do that. Source Core Rulebook pg. Range 120 feet; Targets 1 spell effect or unattended magic item. You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). Continual Flame spell can be heightened all the way up to lvl10, but it doesn't seem to change anything other than the cost. Darkness H: Suppress all light in an area. 5x5 castings a day, = 7. 0. However, people find Electric Arc a bit overpowered compared to the other attack cantrips and an official errata for the whole PF2 rules is due today or tomorrow. Clumsy always includes a value. If its font of consecrated crystal and metalwork is filled with holy water, the lamp’s light is sanctified for 24 hours, adding a +1 bonus to the save DC of channeled positive energy or energy channeled to harm evil outsiders within a 30-foot radius. Item 15. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Adventure Paths are a lot longer, either 1-20, 1-10, or 11-20 for character level. Unique among the published classes, the Kineticist gets entire separate sets of element-specific class feats (Impulses). Death Knell: Finish off a creature. Continual Flame (2nd level) Flaming Sphere (2nd level) - the sphere itself; Heat Metal (2nd level) - within the metal itself; Flame Blade (2nd level) Fire Shield (4th level) Wall of Fire (4th level) Incendiary Cloud (8th level) There are also other fire spells which do not start fires, such as Chromatic Orb (fire) and Flame Strike. You can also attack with the flame, although. We also have a Cleric so there is a lot of overlap. Cast [three-actions] material, somatic, verbal; Cost 6 gp of ruby dust. Source Core Rulebook pg. Source Core Rulebook pg. View all types of animals and gear. In terms of build (5lvl by far): 10 healing potions a day, easy wound removal, chalice healing for faster between-battles-recovery, Soothe and Heal scrolls for spare money when things go crap. 80 Your body is slowly being consumed by the fires of your internal power, purifying you with each passing day. Price 15 gp. Light spells counter and dispel darkness spells of an equal or lower level. Critical Success You throw your enemy’s defenses against you entirely off. The spell continual flame (p. The compendium "PF2e Workbench Items (xdy-pf2e-workbench-items)" contains a few useful effects and items: Aura effects for Aura of Despair, Bless, Inspire Courage, Inspire Defense, Protective Ward that automatically apply the effect to tokens within the aura. Source Core Rulebook pg. One can be a grappler, one focus on flurry and one, dunno, ascetic combat. A continual flame can be covered or hidden but not smothered or quenched. Cauterize Wounds: Seal bleeding wounds with flame. The blade deals 1d8 points of fire damage + 1 point per two caster levels (maximum +10). Of course, there are also archetypes that will give you even more healing power. This simple iron staff is capped with a faceted, clear gem. It might be a little over-complicated, but I wanted to share it as counteracting was one of the more confusing parts of the 2E ruleset for us (which is otherwise quite streamlined). A flame, equivalent in brightness to a torch, springs forth from an object that you touch. [Archives of Nethys - PF2e] Pathfinder #191, more equipment art. No spell does anything useful on an object. When you Treat Wounds, your patient becomes immune for only 10 minutes instead of 1 hour. Heightened (+1) Each resistance increases by 2. "You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). 3: Stuff like stone that just doesn't burn would have "fire immunity" and just not care. Activating either end is a standard action; activating both requires a full-round action. If you use a Spell Repertoire, don’t bother learning this. Each casting of continual flame, can net you 1. One and only one wisp will hit a target when you successfully Strike them while the spell is active. They'd be easily lit by four torch-like lights. I've read repeatedly that casters in PF2e are mostly relegated to support roles, i. You can't actually counteract magical darkness with an everburning torch, as noted in the light trait description you quoted. 1. Cleric: Close enough to the PF1e Version. Treat falls longer than 1,500 feet as though they were 1,500 feet (750 damage). Saving Throw Fortitude. Inner Fire (SoM) Feat 6. Creation: A spell that permanently creates something physical without a material cost is usually a bit overpowered. Quest for the Frozen Flame [PF2E] [Looking for 2-3 Players] [FREE] [ONLINE] I’m looking for 2-3 players to join us in the Quest for the Frozen Flame AP. 2: This is a level 3 item, and its spell attack roll is +7. i also enjoy prepared casting. Kineticists often awaken to their kinetic abilities during a violent or traumatic experience, releasing their power involuntarily. Range 120 feet; Area 10-foot radius, 40-foot-tall cylinder. When you want dark, revert it. Heightened (+2) Increase the persistent damage by 1d4 and the radius of the emanation by 5 feet. You'd need to keep refreshing and using this spell for a long time to get damage comparable to just using any offensive spell.